[-empyre-] space, time and narrative
Hi Y'all -
In answer to Roya's question "How can digital artists tell stories
without words? Should they? Is it possible?" I agree with Steve: we
control space and use it to negotiate time with the user. The user in
turn has the responsibility of actively investing their time in
negotiating the space that we have provided for them. In doing so they
(oh god! not that term again!!!) "create" their own narrative - because
narrative is basically events happening in time.
I like to think of what we do in terms of "choreographing" the user's
experience: we set up structures of space and embellish them with
constraints (no you can't walk through the walls; try the door instead,
etc.) and lures (if you've already seen everything in here, how about
checking out this new little thing I make appear outside? etc.) in order
to shape the possible experience that the user can have in that virtual
space. The user still has to execute the movements themselves, but with
the "physical" and dramatic structure that we have created in order to
SHAPE their experience.
So unlike in classical music we are not controlling time - in an
interactive work we actually do NOT usually want to force the user to
proceed at a certain rate, because when we remove their ability to
actively shape their own experience we remove a large part of their
engagement with the piece.
But we ARE setting up structures that form a framework in which the
user's own engagement should produce a dramatic experience. No user
engagement: no experience. No framework: no drama.
I get the sense that many media critics confuse the concept of "creating
your own narrative" with "create your own artwork." The two are not
necessarily the same. Creating an interactive artwork means creating a
framework. Creating a narrative in this context means starting
somewhere, ending somewhere and arranging the events that happen in
between. We can perceive events out of time but to "make sense" of them
we seem to be hard-wired to create narratives, i.e. descriptions of
events in time with the implication - not necessarily desired, but hard
to avoid - of cause and effect.
- tamiko
roya wrote:
>
> - How can digital artists tell stories without words? Should they? Is
> it possible?
steve guynup wrote:
>
> I've always thought that moving through space created
> a narrative. (the term narrative is used loosely)
> ...
> So what about us - do we control time and space? Well,
> space I do believe we as builders completely control.
> Nothing is there or does anything that we didn't (even
> accidentally) program.
>
> Time on the other hand we don't control. The user
> moves through the space at their own pace and in their
> own directions. They create their own linear
> narrative, their own timeline of events.
>
> In the end, we negotiate time with the user. We do
> this by creating pathways in which we hope/have to
> follow our timeline ...Much of what we do to define
> space is really to affect time.
--
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Tamiko Thiel Media Artist
tamiko@alum.mit.edu
http://mission.base.com/tamiko/
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